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Mechwarrior 4 Vengeance & Black Knight Expansion PC. ESRB Rating: Teen. $22.70 (7 used & new offers) 3.3 out of 5 stars 8. Thrustmaster T-Flight Hotas X Flight Stick PlayStation 3. By Thrustmaster. PlayStation 3. $39.99 $ 39 99 $54.99 Prime. FREE Shipping on eligible orders. 4.3 out of 5 stars 1,861. The story behind MechWarrior 4 is the typical fodder for such a game – your royal family has been brutally murdered, and its rule over your home planet usurped by a tyrannical clan. No issues then when i tried to open the Mechwarrior 4 vengeance app and Black Knight EXPAN app both apps said file couldnt be opened and language.dll file was.

For the free release of MechWarrior 4, see MechWarrior 4: Mercenaries.
MechWarrior 4: Vengeance
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Basic Information
Video Game
FASA Interactive
Microsoft Corporation
Action, Simulation
CD-ROM
Microsoft Windows
Retail Features
Ratings
European Release Date(s)
Microsoft Windows
February 2, 2001
North American Release Date(s)
Microsoft Windows
November 23, 2000
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

MechWarrior 4: Vengeance is a computer game developed by FASA Interactive and published by Microsoft. It was released on November 24, 2000. This game is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called Battlemechs. The player pilots one of the these mechs and uses variety of available weapons (autocannons, lasers, missiles, and more) to battle enemy mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in October 31, 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries was released in November 7, 2002.

  • 2Gameplay

Plot[edit | edit source]

The game takes place on the Inner Sphere planet Kentares IV and its moon. Players takes control of Ian Dresari, son of famed Clan War hero Duke Eric Dresari and heir to the throne of Kentares.

A civil war erupts on the planet after William Dresari, a cousin of Ian, betrays the family and seizes the throne for himself under the banner of Katherine 'Katrina' Steiner, ruler of the Lyran Alliance and responsible for annihilation of loyalists to Victor Steiner-Davion, brother of Katrina. After a surprise attack by Steiner forces on the Dresari royal palace, leaving Eric Dresari, and the majority of the royal family dead, Ian meets up with his uncle, Sir Peter Dresari on the moon orbiting Kentares' to launch a guerrilla campaign to take back Kentares IV from Steiner. Ian fights alongside with fellow Resistance MechWarriors, Casey Nolan, Jen McQuarrie, and Jules Gonzales, and their commander Elise Rathburn in various missions. The Resistance abandons its base on the moon and sets up camp for the first time in Kentares artic regions. At one point during this campaign, Ian's uncle Peter is murdered by Duncan Burke, a high-ranking officer in Katrina's forces. Ian and the rest of the Resistance are devastated by the loss of his uncle and debate over whether or not to continue the fight for Kentares freedom. They decide to push forward and manage to capture a satellite network from Steiner. The rebel group moves into the mountains.

After destroying a disabled, but heavily guarded Steiner dropship, Ian and the Resistance move to the Hadra Peninsula, a remote desert region. Rumors of an abandoned prison camp reach the Resistance and efforts are made to locate and liberate the camp in order to enlist more personnel for the Resistance cause. Along the way, Ian is shocked to find that one member of his family survived Steiner's siege of the Dresari palace: his sister Joanna. After a short reunion, Ian and Joanna are separated once more as the Resistance plans to mobilize their forces to take the fight to Steiner. They make a brief detour to save a coastal town named Vale after Steiner threatened to bomb the town due to allegations of links to the Resistance. Not only does the Resistance save the population, but Ian manages to personally defeat his uncle's murderer, Duncan Burke, in a heated duel.

Pushing forward into urban environments, the fighting heats up and Resistance casualties mount. Joanna informs Ian of an old armory cache hidden somewhere in the city full of equipment enough to outfit four heavy Lances of mechs, valuable for assaulting the Dresari palace, now the headquarters for the Steiner occupation. Before the search for the cache could be conducted however, Joanna and her Lance are ambushed by Steiner forces, leaving her badly injured and in mortal danger. Ian has to make a choice, between rescuing his sister from certain death or securing the weapons cache for an assault on the Dresari palace. Whatever the player chooses, Ian and the Resistance fight one last battle against House Steiner, finally putting an end to the war. However, the fight is not yet over for Ian, as William shows up in a modified Daishi, challenging Ian to a duel. Ian defeats William and finally frees the planet from Steiner's grasp.

Depending what choice the player makes during the second-to-last mission, either Joanna or Ian will ascend the throne as Duchess or Duke, respectively.

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Gameplay[edit | edit source]

Campaign[edit | edit source]

The 26 campaign missions are divided into seven 'ops', each with different environments, and each 'op' containing about 3-6 missions. In the first few missions, only a few smaller mechs are available. As the game progresses, more mechs and weapons are at the player's disposal. These come in the form of salvage from previous missions. Between missions, the player can outfit mechs with different weapons and also assign mechs to one of their three Lancemate slots.

Instant Action[edit | edit source]

This mode lets players play with all mechs in the game. Players can pick a campaign mission or a wave-mission in which they can select up to four other mechs and fight them deathmatch-style. The map is randomly selected and the player is faced with three enemy mechs to fight. The player has to successively destroy all three enemies in a one-on-one fight.

Multiplayer[edit | edit source]

The game features several multiplayer modes - Deathmatch with several twists such as points awarded for damage dealt. Capture the flag and King of the Hill with two modes: Deathmatch and team-based. Escort mode pits two teams against each other, each with the goal of destroying the other's VIP. In Steal the Beacon, players fight for possession of a beacon, that, when carried, will award the carrier points.

Awards[edit | edit source]

  • E3 2000 Game Critics Awards: Best Simulation Game
  • MechWarrior 4: Black Knight Expansion - Sci-Fi Simulation Game of the Year, GameSpot's 2001 readers' choice awards.[1]

References[edit | edit source]

Mechwarrior 4 Vengeance Isopure
  1. Gamespot: Sci-Fi Simulation Game of the Year 2001

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External links[edit | edit source]

v·d·e
Main series
MechWarrior·MechWarrior 2: 31st Century Combat [Ghost Bear's Legacy·Mercenaries] ·MechWarrior 3 [Pirate's Moon] ·MechWarrior 4: Vengeance [Black Knight·Mercenaries] ·MechWarrior Online
MechCommander series
MechAssault series
MechAssault·MechAssault 2: Lone Wolf·MechAssault: Phantom War
Fan-produced
Retrieved from 'https://gamicus.gamepedia.com/index.php?title=MechWarrior_4:_Vengeance&oldid=728235'

MechWarrior 4: Vengeance begins with a strong, enjoyable cinematic introduction that stirs up excitement, a rare commodity when compared to the impatient norm for the genre. Not only does the intro set the plot, but it also features nice direction and action sequences. Does the game deliver on this promising start? The short answer is yes.

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Most of the terrain is stunning. One mission in particular involves patrolling a beautiful mountainous area, replete with realistic trees, hills, and lakes nestled between the peaks where enemies can be blown up. Chasing after and firing at opponents from hilltops adds a welcome level of complexity, and, while this is the best example, it's not the only one. The rest of the environments are similarly convincing. In-game graphics are incredibly detailed, with enemies flashing visible weapons and defining characteristics that make them recognizable on sight.

A notable aspect of gameplay is the level of customization offered for weapons. Essentially, each Mech has a maximum available tonnage, which must be allocated to weapons, armor, and peripheral items like jump jets, anti-missile systems, and lights. You can either accept the initial configuration, which is usually good, or tweak it anyway you desire.

In combat, MechWarrior 4: Vengeance provides excellent checks and balances. Generally, firepower and increased armor is gained at the expense of speed and mobility. There's a real difference between short and long-range fighting, and you must choose carefully which type is best for any situation. Strategy actually plays a central role here, as storming blindly through a level with guns blazing will work some of the time, but a little planning can go a long way. Missions usually require some amount of finesse.

Despite the game's strong aspects, one major flaw centers on the AI that controls your lance mates. The orders you give these apparent half-wits have no discernible effect beyond the clipped, purposeful responses the pilots give. Inane replies like 'Roger!' or 'I'm on my way!' don't in any way correlate to the action the person is about to take. Indeed, it's not unusual to find that instead of running ahead to a specified point as he was explicitly asked to do, he'll head off inexplicably to some remote corner of the map, or just spin in place. The mental anguish this inflicts probably puts Microsoft in a state of non-compliance with the Geneva Convention.

Additionally, your lance-mates are hopeless at navigating in close quarters, like city environments, and their aim can be terrible. At times they seem afraid to get their 'mechs up to full speed. These shortcomings are especially problematic since the enemies are generally much smarter and more numerous.

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The trouble stems from the attempt by the designers to make combat somewhat realistic, at least in terms of the odds. Unlike a FPS, you're not a one-person army slaughtering hundreds of opponents, but are supposed to be part of a team. The team may be involved in pitched battles, but won't be expected to perform superhuman feats of endurance, and you really need your comrades in arms. Unfortunately, the good guys need to function as a credible team, which rarely happens in MechWarrior 4.

Fortunately, though, most of the time when the missions take place in an open area where your lance mates can navigate without problems, the sense of excitement never really flags, making the time investment definitely worth the effort.

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Graphics: High level of detail of 'Mechs and environments.

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Sound: Satisfying booms that leave no doubt that someone has just blown up. Somewhat inane dialogue at times.

Enjoyment: Mission objectives are varied, gameplay can be exciting, and combat is quite detailed, though half-witted lance mates often cause problems.

Replay Value: The numbers tell the story: 30 missions, 15 campaign maps, 21 customizable 'Mechs, including new models. Coupled with the dramatic flow of the story, replay a good possibility.

People who downloaded MechWarrior 4: Vengeance have also downloaded:
Mechwarrior 4: Mercenaries, MechWarrior 3, MechWarrior 2 (Limited Edition), MechWarrior 2: Mercenaries, MechCommander 2, Mechwarrior, MechCommander Gold, Freelancer